![]() While the ending I received was most likely the best possible finale, it is possible to lose characters along the way or even bring others back, which raises more than a few logistical questions. Intriguing as it is, the various endings that can be arrived at take something away from the proceedings. Where Oxenfree faces the most criticism aside from a lack of challenge is the plot. ![]() There’s also a huge loss presented at the beginning that, while somewhat confronted in a few short scenes, doesn’t pack the emotional punch or decision-making influence I’d hoped for. Oxenfree is intentionally tight-lipped about giving too much away, but as the credits rolled I was left with wondering how I’d come to the ending I’d reached. Written by Adam Hines, lead writer on Tales from the Borderlands (arguably the finest Telltale Game to date), the story is both intriguing and obfuscating. The dialogue choices create their own puzzles, though, as Alex is tasked with figuring out how her friends are feeling and just what to say to keep them on her side and even keep them alive. It’s somewhat hard to be frustrated by the lack of puzzles when the game surprisingly tells its story and then stops before wearing out its welcome. Oxenfree manages to somewhat overcome this, however, by refusing to pad the game, which clocks in at around four or five hours if you enjoy scouring the island for the scant number of hidden items. The decently realized story and dialogue options come courtesy of Telltale, with early decisions and conversations coming back to either help or hurt you in various ways. Although it deals with a few heavy topics and conversations towards the end, Oxenfree is as purely PG-13 as they come, coming off like a Disney spin on an 80s horror flick. The team behind Oxenfree, Night School Studio, features alumni from both Telltale Games and Disney, and the influences from both are easy to spot. A creepy transmission is received, and the teens wake up on different ends of the island.įrom there, the mystery begins to unravel as bonds are formed, trust is broken, and supernatural beings stalk the island. With the small party underway, Ren convinces Jonas and Alex to use a portable radio to tune into strange broadcasts found within an eerie nearby cave. New step-brother Jonas tags along, as does the bitchy Clarissa and sweet-but-bland Nona, Ren’s crush. Players are given control of Alex, who begins her journey on a ferry with best friend Ren to the desolate Edwards Island, where a group of fellow high-schoolers are having an annual party.
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